![]() After testing my design I decided to move Helm into this siege level as well as the following one. This was supposed to give the player incentive to hunt down Helm in the following level and defeat him. ![]() ![]() Originally the first half of the Helm Hammerhand fight was originally supposed to only be a hoard of beasts sieging the castle that were sent by Helm. Below is a brief rundown of my design process for said levels. Some of the examples of my work of which I am most proud include the nazgul Helm Hammerhand's boss battles. This included scripting enemy encounters, and level construction. Over the last 2 years I was responsible for the original designs for how the missions would look and flow and personally designed and constructed a number of main and side story missions. I was responsible for the design of a number of story missions from concept through to ship. On Shadow of War I worked as a level and missions designer. ![]() Shadow of War is a third-person action role-playing game set in an open world environment and sequel to 2015 game of the year Shadow of Mordor. ![]()
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